---
title: "Foley"
url: https://postproduction.studio/en/glossary/foley
language: en
description: "Foley is the post-production technique of creating sound effects in performance — a foley artist watches the picture and acts out the physical sounds th..."
updated: 2026-10-25
---

[Back to Glossary](https://postproduction.studio/en/glossary)

# Foley

Foley is the post-production technique of creating sound effects in performance — a foley artist watches the picture and acts out the physical sounds the characters or objects produce, recorded synchronously in a dedicated foley stage. Named after Jack Foley (sound effects pioneer at Universal in the 1930s-40s), the technique covers three sound categories: footsteps (different surfaces, different shoes, different walking styles for different characters), props (door handles, keys, fabric movement, drinking, eating, paper rustling), and cloth (clothing movement, sitting, shifting). Foley is essential because production sound recording focuses on dialogue clarity — the boom operator captures voices but typically not the smaller incidental sounds that bring scenes to life. Without foley, scenes feel sterile: an actor opening a door, taking a step, and sitting down with their original production sound alone often lacks the texture that makes the action believable. The foley stage is acoustically dry (to allow flexible processing in the mix), equipped with various floor surfaces (gravel, hardwood, concrete, leaves, carpet, tile), thousands of props for every conceivable sound, and condenser microphones positioned close to the artist's performance. Modern foley involves significant performance craft — a foley artist may spend hours getting one character's walk right across a sequence. Major foley stages: Skywalker Sound, Sound One in New York, Footsteps Post-Production. Reference: Yewdall and Sonnenschein cover foley extensively.

SoundFoley Artist, Foley Mixer, Sound EditorSound Editing

## Related terms

[Sound Effects (SFX)](https://postproduction.studio/en/glossary/sound-effects-sfx)[Sound Design](https://postproduction.studio/en/glossary/sound-design)[Mixing (Audio)](https://postproduction.studio/en/glossary/mixing-audio)

Two specialized rooms in sound post-production: ADR captures dialogue re-recording, foley creates synchronous physical sound effects.

## Articles covering this term

* [Foley: creating everyday sounds in post

  Foley is the art of creating and recording everyday sounds in post-production. Explore the techniques, equipment, and essential practices for mastering this fundamental craft in film and audiovisual production.](https://postproduction.studio/en/sound/foley)
* [Audio post-production workflow: an overview

  A comprehensive guide through the audio post-production workflow, covering spotting, dialogue editing, foley, sound design, mixing, and final deliverables.](https://postproduction.studio/en/workflows/audio-post-workflow)
* [Sound editing: organizing the audio material

  Sound editing organizes and prepares audio material for mixing. Track naming, synchronization, collaboration and best practices.](https://postproduction.studio/en/sound/sound-editing)
* [ADR and dubbing: recording voices in post

  Complete guide to ADR and dubbing. Learn recording techniques, lip-sync, actor direction, and integrating studio voices into final sound mixes.](https://postproduction.studio/en/sound/adr-voice)
* [Sound mixing: balancing the soundtrack

  Mixing synthesizes sound elements into a coherent soundtrack. Balance, processing, spatialization and validation for post-production.](https://postproduction.studio/en/sound/sound-mixing)
* [Sound Design: Crafting the Sonic Material

  Exploration of sound design in post-production: narrative conception, sources, effects, processing and dramatic integration.](https://postproduction.studio/en/sound/sound-design)
